Monday, 7 July 2014

And more of the same...
... but different.
A few screenshots of what I am currently working on...

Saturday, 30 November 2013

Monday, 7 May 2012

Saturday, 2 July 2011

1500 plays

Vexed Hedgehogs has 1500 plays at GameJolt. For me, this makes it far more successful than anything else I have made. A couple of my games have clocked over 1000 plays before, but this shows what you can achieve when you replace originality with cloning. Oh.

Mind you, chatting to a proper game developer the other day as he got his 1,000,000 th player for his commercial title keeps things in perspective.

The other joy is reading reviews in Russian, Italian and Czech where the fact that it relies on linguistic jokes that don't translate easily (sorry) means that it has been received as a fairly serious clone of Angry Birds. Oh dear.

Monday, 16 May 2011

Busy Busy Busy

I have been busy. Oh so busy. And when I am busy, perhaps paradoxically, I have a habit of making games. Having discovered the joys of short burst development via the Experimental Gameplay Project I have found a lovely outlet for the frustrations of the day job. Anyway, I thought I’d share. Think of it as getting my feelings about some of contemporary game design off my chest. And I love Angry Birds, by the way.

Vexed Hedgehogs was built in a hurry and tweaked and tweaked and tweaked until it looks like it took an age to make. God bless physics engines built by other people, which made this far easier than it looks to make. I am ridiculously proud of this.

Go download. (PC only)

And then there is ZoomZoomZoom, which I am reliably informed isn’t up to snuff. Curse you, colleagues, for your honesty. I like it.

Go download. (PC only)